The issue here is that Sprint does not have test servers, which means we ourselves had to use real numbers/devices to develop the 2600Hz Mobile app. At first, Tower-Of-Power (TOP), which is the glue between Sprint's APIs and Kazoo, was configured to work with our sandbox environment for testing purposes, but when the app got out of the beta program and ready for production, TOP's sandbox data was erased so it could be used with our production environment.
In the end, I don't really know why
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